Undercurrent is an interactive documentary about the changes occurring in Bocas del Toro, Panama. I got the chance to go to Panama and work with a group of talented photographers, videographers, developers, and designers from UNC-Chapel Hill. The site formerly had videos along with 360 video and drone shots, interactive graphics, a game, etc. It's interactive journalism that was all produced by students with help from our awesome coaches and professors.
I designed the logo, a motion graphic about bananas with another designer, a coral reef interactive with a developer, the chapter title typography, and certain aspects of the style guide.
Throughout the course, I also got the chance to help work on the wireframes for the site. These took time to finalize and create something that was both user-friendly and innovative. After that, the designs went to the developers who we worked with to make sure the website, both mobile and desktop, came online to the proper specifications.
Lead Developer: Brittany Mayes
Art Director: Kiersten Schmidt
Designers & Developers: Carolyn Bahar, Cori Dymond, Caroline McKinley, Andy Roberson, Kristi Walker, Krista McGuire, Aleah Howell, Alexis Barnes, Patrick Seelinger
Reporters: Justina Vasquez, Anne Marie Hagerty, Janell Smith
Photographers & Videographers:Michelle Lotker, Claire Collins, Alissa Alba, Anna Spelman, Casey Toth, Kira Dalman, Mac Snyder, Paris Alston, Sophia Nahli, Tegan Johnston, Dillon Deaton
- 2016 ONA's Online Journalism Awards for Excellence and Innovation in Visual Digital Storytelling, Small
- 2016 Horizon Interactive Award for Best Use of Typography
Panama Disease: A Global Issue
Illustrated and animated by Carolyn Bahar and Aleah Howell
Script written by Carolyn Bahar, Aleah Howell, Janell Smith
Voice over by Janell Smith
Storyboard: a very important aspect for motion graphics & teamwork
I made the illustration styles for the site when people's proposed graphics included illustration. We wanted something consistent across the stories and conveyed a serious tone. I thought using line work would be a way of using minimal color but keeping it interested. This didn't end up being as necessary because as stories changed, the graphics changed as well to more hard data.